I think it's some psychopathic mind game he's playing, like the one John Doe plays with the detectives in Seven. Obviously, Japan needed a new subcategory for the overcrowded "sim" genre after their successes in sim pets and sim dating. According to Wikipedia, LSD is also based on an actual dream journal an employee at Asmik Entertainment (its developer, and makers of some of the 90s greatest console games, including Super Hydlide) kept for ten years. I can see that unlike the developers of all those fake-ass dream sims, Asmik Entertainment takes dreaming pretty seriously - although personally I think a better promotion angle would be that this game is made by the developers of Super Hydlide, who you get to murder in the final level.I lose a lot of sleep wondering what he'll ask me to play next. LSD does simulate one aspect of dreams (or at least my dreams) quite well. You begin the game in an apartment, which you'll explore for a few seconds before the sluggish controls make you walk into a wall.

They do nothing but drift across the levels until they randomly disappear; the only way to "interact" with them is by touching them, which triggers the teleporting effect with the added bonus of fucking up the textures and changing the color of the fog."So what is LSD's gameplay? After 10 minutes of this, the game kicks you back to the menu screen and the "days" counter goes up by one. That's as far into the concept of "gameplay" as Asmik's programmers got before running away screaming.

Speaking of screaming, LSD's engine made me want to on a regular basis.

It seems to be missing a vital line of code that allows it to render more than three polygons before chugging like a pledge at a Delta Phi kegger.

Walk into a wall again and the same thing will happen.

It's called "linking" and is definitely an innovative feature, in that it recreates the experience of abusing Ambien and waking up in an unknown place with no idea of how you got there, something I'm sure Asmik's programmers do on a regular basis.

As you explore LSD's fantastic dreamscape, you'll periodically encounter NPCs like shriveled heads, elephants, sumo wrestlers, and a sailor.

You might think they have something to do with the story or gameplay, but in reality they're just there to spruce up the landscape, since their shitty modeling makes it look lush and detailed by comparison. The best definition I can come up with is "walk around aimlessly pretending that every 100 footsteps saves a starving child or lowers the national deficit." That's pretty much all you do in the game - walk around, stumble into walls, and bounce between the various zones like a psychotic ping-pong ball.

At a Glance: "LSD: Dream Emulator" lives up to half its title - the people who made it clearly overdosed on hallucinogens. Imagine, for a moment, that your dream world is a Nintendo 64.

This game's emulation of that world would consist of taping the N64 controller to a washing machine and having you watch your laundry while a Japanese guy hums the Mario theme in the background.

Publisher: Asmik Ace Entertainment System: Playstation"LSD: Dream Emulator" is an obscure Playstation game released only in Japan.

It was recommended to me by Lowtax, who is always recommending that I play horrible games. After I finish this review, I'm uninstalling all my instant messaging and email programs, and changing the locks on my door. Anyway, just as the name implies, this game is supposed to simulate the experience of dreaming.